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Dragons vs. Robots

Audiobook
1 of 1 copy available
1 of 1 copy available

In this sci-fi adventure, the beloved author of Dragon Ops takes listeners on a thrilling and heart-pounding journey through a high-stakes video game world.

Now safely back at home, Ian and Lilli are free to return to normal life. Except there's a major problem: Ian keeps seeing the big bad boss dragon Atreus everywhere, and he can't tell whether it's real or in his imagination. So the internet is no longer an option. That's right, Ian, king of online gaming, is out on the soccer court instead. When Atreus shows up ... everywhere, Ian knows he needs his sister. But he's legally obligated to never say Dra-er, the name of the game, so how is he supposed to ask for help?

When Ian and Lilli finally sign back online, it's clear that Atreus has truly been released on the open web—and even worse, Ikumi has been kidnapped and imprisoned in a video game. It's back into virtual reality, but this time it's to Mech Ops, a futuristic world of zombies and evil robots—and the game's not even finished.

Will Ian and Lilli have what it takes to jump through unfinished levels undetected? Or will they get booted ... and even worse, are there do-overs in a VR game that isn't even built yet?

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  • Reviews

    • Publisher's Weekly

      April 6, 2020
      When avid gamer Ian Rivera, 12, gets the once-in-a-lifetime chance to test out Dragon Ops—a fully immersive augmented reality theme park based on his favorite video game—before its release, he leaps at the opportunity, even if he has to share the experience with his sister, Lilli, and cousin Derek, neither of whom appreciate the visit to the remote South Pacific island on which it’s situated. Shortly after the three gear up to begin their adventure, the game’s end boss, dragon Atreus, traps them inside, kidnapping Derek and assigning Ian and Lilli a quest. They must find and defeat Atreus within three days, “no save points. No do-overs,” and any game-side fatality will result in their deaths. Luckily, they have the assistance of an AI guide named Yano, and Ikumi, an experienced fellow player, to compensate when Ian discovers that his in-game experiences haven’t prepared him for the more physical demands of the setting. With this adventure, Mancusi (Geeks and the Holy Grail) employs common gaming tropes, interweaving fantasy and mundane elements to create a world that feels familiar and yet enjoyably dangerous. The concepts—rogue AIs, theme parks gone haywire—may be well visited, but Mancusi successfully delivers a sense of urgency to her entertaining tale. Ages 8–12. Agent: Mandy Hubbard, Emerald City Literary.

Formats

  • OverDrive Listen audiobook

Languages

  • English

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